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Group Info Group Founded 5 Years ago Statistics 411 Members
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Happy New Year! It has now been roughly 5 years since the beginning of the One-Planet-at-a-Time Project. Since that time there has been a lot of good input from some very talented people, and some great discussions have taken place regarding big picture world building decisions. Until now, there has also been a 100 deviation quota for all planets that has been intended as a safeguard against potential time wasting arguments involving members who might be bossy, lazy, and/or just plain trouble. This mechanism was highly effective for mobilizing a collaborative group of artists while simultaneously weeding out people who only cared about promoting themselves, but it also had some drawbacks. Completing 100 deviations in a year is not an easy task, especially for hobbyists. It discourages time-intensive deviations in favor of mediocrity; it discourages long-term collaboration by promoting an every-man for himself get-it-done mentality; and it ultimately leads to writer's block by overemphasizing the benefits of focusing on one location for an extended period of time.

Therefore, from this day forward the new quota for each world is 20 deviations. This will allow committed artists to quickly develop the core essence of a world (i.e. 5 life forms, 5 locations, 5 characters, 5 short stories) and then immediately begin collaborating with other group members in order to develop cohesive multi-world storylines. To date, there are 6 worlds within OPaaT that have met this criteria:

Kanangar Prime
Zerraspace's Meios
Whachamacallit1's Asteria
Dragontunders' Anuraki
angeluscaligo's Terra Corva
Tapejara's Lyell-3        

All of the artists above may now either begin creation of new Phase II worlds which have population caps of 100,000, or they may upgrade their first world from Phase I to Phase II and increase the population accordingly. My personal New Year's resolution will be to complete my Phase II world by April and then collaborate with at least two Phase I members in order to get their worlds completed so that we will have a few more Phase II people in 2018. Once that is completed then we can get back to discussions regarding big picture world building paradigms :)
More Journal Entries

Gallery Folders

Starmaps and Database
The Corva Sector by space-commander
Arai Sector by space-commander
Uzara Sector by space-commander
Kae Sector by space-commander
Derricksons Landing, 2012, ILJackson
origins of the outbreak by ILJackson
outside help by ILJackson
Subject Zero by ILJackson
Dark corners of a dead world by ILJackson
Boreas, 2012, Arsheesh
Anuraki, 2012, Dragontunders
Anurak Ship design by Dragonthunders
anurakian sketches by Dragonthunders
baimbak by Dragonthunders
ichthiosquid by Dragonthunders
Orbis, 2012, Madsaw1234
Kanangar Prime, 2012, space_commander
RC-35 Public Sector Personnel Distribution by space-commander
RC-35 Organizational Structure by space-commander
Research Colony-35, 2.0 by space-commander
Division 3 Director by space-commander
Keras, 2012, desuran
Traddian by desuran
Keras Physical Map by desuran
Deep Orbit Station at Keras by desuran
Traddian Transport by desuran
Galactua, 2012, Drydareelinn
Another Planet's Imagination by Drydareelin
Minerva, 2012, morbiusgreen
Minerva Map by morbiusgreen
Lairis, 2012, Lairis77
Gas-Giant Close-up by Lairis77
Klaert, 2012, XelfrepuslaX
5th planet test by XelfrepuslaX
Sauron, 2012, PurplePhoneixStar
Map of the Planet Sauron by PurplePhoneixStar
Daylight, 2012, Hardii
Planet 4 (Wallpaper) by Hardii
Asteria, 2012, Whachamacallit1
Out of Place Intro Page 1 by Whachamacallit1
Illuminaris, 2012, takua0001
Alison Template  by DreamingHero
Notibah, 2012, BudCharles
Notibah by BudCharles
Biomnis, 2012, JWArtwork
The Xenofungi-forest by JWArtwork
Mewralia, 2012, WhirlwindtheDragon
Terra Corva, 2012, angeluscaligo
Terra Corva - Dodoan Zuzula Habitat by angeluscaligo
Bonvanello, 2012, Bonvanello
Meios, 2012, Zerraspace
Meios Entanglement Pylon (with color) by space-commander
Eirene, 2012, Anna131313262
The People of Eirene by Anna131313262
Tunarias, 2012, Thunderstorm996
Terrageonus, 2012, SADz2323
Stand-alone Concepts, 2012, Everyone
View From A Dream by AustinRicheyArt
Xerxes, 2012, V4m2c4
Not so Taboo by Vincent-Covielloart
Belar, 2012, Joran-Belar
Space... Part 39 by Joran-Belar
Ramov, 2012, Ranarh
Nitron, 2012, Laura-Lie
Rodinia, 2012, farawayforest
The Planet Rodinia, with moons Eros and Demos by farawayforest
Alpha Sierra, 2012, SARGY001
Planetary Mining post by SARGY001
Beta Sierra, 2012, kenofchaos
space background by kenofchaos
Lyell-3, 2013, Tapejara
Lyell-3 - Sucker Bug by Tapejara
Sunatta, 2013, XSereneiX
Deserts can be Beautiful by ValentiniaK
Ryusei, 2013, Jburns272
Toudaiyama Outpost by Jburns272
Lamplight, DRS2406, 2013
Ceres-Anuraki, 4nimeCub3, 2013
Project ceres sketchdump by 4nimeCub3
Xynthraali, 2013, Adiraiju
Lirbon by Adiraiju
Hyemalis, 2013, EmmaRGR
Necrophor, 2013, darkchild130
The Contractor-military scifi from Darkchild by darkchild130
Vega Uzara, 2013, Bones859
Vega-Uzara by Bones859
New Genesis, 2013, Soulslayer317
Hawking, 2013, OblivionJunkey94
The Face of Hawking by JWArtwork
Zelgeria, 2013, Tturtle
Zelgeria by Tturtle
Kae, 2013, ELLYsZOOTYCORNER
Prong Kaedactyl by ELLYsZOOTYCOONER
Iana, 2013, Colorbrand
Sullivestic III, 2013, Tectix
Planet Wall VII by Tectix
Ooro, 2013, TenshiNoShin
Beta Colibri, 2012, palaeorigamipete
Gracious and dangerous by JWArtwork
Daunia, 2013, TronTrek
Osstrora, 2014, EspenBaalerud
Osstrora by EspenBaalerud
Planet Bryce, 2014, dm3da
Million years away by Eon-Works
Jssfloon, 2015, chill13
Desire, 2015, Catalin-Geani
Burning Desire by Catalin-Geani
Planet Matte, 2015, rich35211
Matte Paint and 3d Planet by rich35211
Ao-Oni, 2015, ForbiddenParadise64
Ao-Oni: The Lonely Shore by ForbiddenParadise64
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Admins

Founder


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Contributors


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Deviants

Comments


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:iconterranabassador:
TerranAbassador Featured By Owner Nov 3, 2016  Student Digital Artist
If I may, are there any design guidelines for warpdrive-equipped ships? Power needed? Ship geometry? The mass of a drive? I've read the FTL Paradigm document, but it only mentions safe speeds and the Alcubierre Equation, which I can't make heads or tails of.
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:iconspace-commander:
space-commander Featured By Owner Nov 23, 2016  Hobbyist General Artist
Sorry for the late reply. Generally try to stay out of the details for warp stuff b/c most stories aren't based on those kinds of details, but I think I can answer the essence of your questions. Warpdrives require a lot of power, which is usually taken care of by either a fission or fusion reactor. Hyperspace travel does not have the same power requirements, so some of the smaller ships would spend the majority of their transit time leaving gravity wells and then have very brief FTL transit times, or use some kind of warp-based ferry system or a relatively short-range wormhole-based gate system. As a general rule the mass of the drive wouldn't have to be too big depending on ship size b/c the capabilities of the drive system would increase exponentially as size increased, as opposed to increasing in a linear fashion, but as I'm sure you remember from the document, there is a size limit to the warp bubble. Ship geometry is not an issue.
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:iconterranabassador:
TerranAbassador Featured By Owner Nov 23, 2016  Student Digital Artist
So, they're black boxes? I can work with that. I'm mostly asking because my race is somewhat on the primitive side.

While I've got you here, how much ownership do I have over what I create in the OPaaT universe? For example, if I want to write a novel or make a game based on my race, would I be able to sell that?
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